Creating the Soldier
A good practice is to block out the basic form of the character and focus on the size and crucial shapes of the major elements, and then add detail for the finer features. The following exercises describe the steps required to block out the soldier’s major features. Go wild!
Forming the Torso
The basic structure for the torso will begin with a simple box primitive. After converting the box into an editable poly, you will use the Mirror tool on the object so that any manipulations performed on one side are also performed on the other. You will begin forming the basic shape of the torso by moving the editable poly’s vertices and extruding its polygons in the following steps.
Continue with the previous exercise’s scene file, ...