The Essentials and Beyond

In this, our second chapter on animation, you further expanded your knowledge of creating and editing animation. You learned about hierarchies and how to link objects together to create a hierarchy useful for our knife animation as well as how pivot points are used. You also learned what key animation terms are, such as anticipation, follow-through, and momentum, and how they apply to the animation.

Additional Exercises

  • Try animating simple objects like boxes and just play around with anticipation, follow-through, and momentum.
  • Again using simple primitives, create hierarchies and play around with anticipation, follow-through, and momentum.
  • Constrain and animate a camera on a path through a nice modeled environment. ...

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