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Autodesk® 3ds Max® 2012 Essentials: AUTODESK OFFICIAL TRAINING GUIDE by Dariush Derakhshani, Randi L. Derakhshani

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Making the Wheels

We are in the home stretch. In this section, you will model the wheels shown in Figure 4-13. You can continue with your own scene file or load Rocket_07.max from the Scenes folder in the Red Rocket project.

Figure 4-13: The wheels of the rocket are next.

f0413.tif

You can merge the wheels using already created models from the scene file Wheels.max in the Scenes folder of the Red Rocket project.

Creating the First Wheel

The wheels are created using the same general technique as the body: Select the polygons of a standard/extended primitive and edit them. This time we are going to use a chamfer cylinder.

1. If the image planes are hidden, ...

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