The Essentials and Beyond

In this chapter, you learned how to model with 3ds Max. Through exploring the modeling toolsets and creating a dresser, you saw firsthand how the primary modeling tools in 3ds Max operate.

You learned how to create a primitive box and from that use editable polygons and the Graphite modeling tools, ProBoolean, shapes, editable splines, and the Lathe tool to make a simple dresser.

Additional Exercises

  • Select the Edges around the dresser drawers and use Chamfer to add a bit of roundness to the dresser.
  • Model one of the drawers so that you can animate it opening and closing. This can be done by selecting the polygons for one of the drawers and deleting them. Then create a primitive box the size of a drawer.
  • Play around ...

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