Chapter 14

Introduction to Lighting: Red Rocket

Light reveals the world around us and defines shape, color, and texture. Lighting is the most important aspect of CG, and it simply cannot be mastered at a snap of the fingers. The trick to correctly lighting a CG scene is understanding how light works and seeing the visual nuances it has to offer.

In this chapter, you will study the various tools used to light in 3ds Max. This chapter will serve as a primer to this important aspect of CG. It will start you on the path by showing you the tools available and giving you opportunities to begin using them.

Topics in this chapter include the following:

  • Three-point lighting
  • 3ds Max lights
  • Default lights
  • Standard lights
  • Lighting the Red Rocket
  • Selecting ...

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