Although command-first editing is the most flexible and widespread editing style in AutoCAD, it's not the only way. Grip editing is a useful adjunct to command-first editing, especially when you want to modify just one or two objects. You may have encountered grip editing when using other kinds of graphics programs. But even if you're an experienced user of other graphics programs, you've never seen grips used in quite the way that AutoCAD uses them.
Anything that you can do with grip editing can be done with command-first editing as well. In some situations, grip editing is a little more efficient or convenient than command-first editing, but command-first editing always gets the job done. If you master only one style of editing, make it command-first style. In other words, feel free to skip this section — at least until you're comfortable with command-first editing.
Grips are those little square, rectangular, or triangular handles that appear on an object after you select it.
In their simplest guise, AutoCAD grips work similarly to the little squares on graphical objects in other Windows programs. But in AutoCAD, instead of clicking and dragging a grip, you must click, release the mouse button, move the crosshairs, and click again at the new location. (By separating the selection of beginning and ending points into two different operations, AutoCAD allows ...