Working with Tiled Viewports

Tiled viewports allow you to visualize a 3D model from different simultaneous vantage points. By starting a command in one viewport and finishing it in another, you can more easily transform objects in 3D. To help you get a better grasp of how this works, the following steps show you how to divide the single default viewport into three tiled viewports.

Tiled viewports can only exist in modelspace with the system variable TILEMODE equal to 1. Floating viewports exist only on layouts.

  1. If the file is not already open, go to the book's web page, browse to Chapter 16, get the file Ch16-B.dwg, and open it.
  2. Type VPORTS and press Enter. In the Viewports dialog box that appears, select Three: Right in the Standard Viewports ...

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