Foreword

Augmented reality (AR) is a technology whose time has come. Conceived in rudimentary form as early as the 1960’s, AR is only now becoming truly practical. Recent advances in mobile processing, coupled with an explosion in digital storage capacity, ubiquity of wireless broadband connections, mass adoption of smart phones, and the limitless data store that the Internet has gathered all the prerequisites for this potentially game-changing technology. Consumer AR applications are already present on hundreds of millions of smart phones (utilizing built-in cameras, accelerometers, microphones, and GPS), and with the development of new AR-specific chipsets from major chip companies like Nvidia and QualComm, the AR price-point, and the bar for ...

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