SetFrame in PictureController

The PictureController will expose a method SetFrame() that takes a frame game object as a parameter. It will delete the existing frame in the FramedImage and spawn (add) the selected one instead. Make the following additions to the PictureController.cs script.

At the top of the class, add a variable for the frame spawn:

File: PictureController.cs    private Renderer imageRenderer; 

Initialize this in Start(). We already have a reference to the framedImage, so it's safe to just find its child Image:

    void Start() { 
        ... 
        Transform image = framedImage.Find("Image"); 
        imageRenderer = image.gameObject.GetComponent<Renderer>(); 

Now we can write the public function SetFrame as follows:

 public void SetFrame(GameObject frameGameObject) ...

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