Ball game court

Begin building the game assets in Hierarchy. Under ImageTarget create a root object for our game named ThrowingGame and then we'll create ball game graphics under that:

  1. In Hierarchy with ImageTarget selected, create a child empty game object (Create | Create Empty), name it ThrowingGame.
  2. Reset its transform if necessary (Transform | gear-icon | Reset) (as you should any time you create an object in a scene so we start with a clean transform).
  3. With ThrowingGame selected, create an empty game object and name it BoxballGame.
  4. We're going to put the floor and goal into a Court parent object.
  5. In Hierarchy, with BoxballGame selected, create an empty object and name it Court.

For the floor plane, make a Unity 3D plane. Recall that ...

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