You may expect to adjust the scale of ThrowingGame relative to the ImageTarget. But if it's too small (for example, hundredths of a meter) that can affect Unity physics calculations in undesirable ways. So instead, we will adjust the ImageTarget scale too. We found that an ImageTarget scale = 3.0 works well in this project. Modify the object transforms as follows:
- Select the ImageTarget and set its Scale: (3, 3, 3).
- Select ThrowingGame and select the scale gizmo in the Scene window, then resize it so it fits the way you want relative to the image target, we used Scale: (0.06, 0.06, 0.06).
You may also decide to elevate the game court slightly above the image target plane (Position Y) so the texture does not bleed through ...