Using user-defined targets

Unlike pre-existing images or encoded targets, user-defined targets are images captured at runtime that the software will recognize and use as the trigger for rendering virtual AR content.

As we prepare to begin working in 3D, change the Scene view from 2D to 3D.

In the Scene window, uncheck 2D in its icon toolbar, because we want to start working in 3D now, as shown in the following screenshot:

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