Building and running iOS with ARKit

Earlier, we built the project on iOS using Vuforia for marker recognition. The Apple ARKit for iOS does not do target recognition; instead, it uses spatial mapping to locate where to place virtual objects in the space. For that, we do not need to use Vuforia at all.

The scene Hierarchy we are going to build now is shown in the following screenshot. You can refer to this as we work through the scene:

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