Building and running

Wow! That was fun, wasn't it? Now we're ready to build a Visual Studio project:

  1. In Unity, use the File | Build Settings window and press Build.
  2. Specify a folder to put the project files. As mentioned in Chapter 2, Setting Up Your System, I'd like to make a folder named Build and then make a subfolder for this build; let's call it hololens-cube.
  3. Now open the project in Visual Studio.
  4. An easy way is to navigate to the Build folder in File Explorer and look for the .sln file for the project (.sln is for the Microsoft solution file). Double-click it to open the project in Visual Studio.

We have a few settings to set here too:

  1. Change the solution configuration selector from Debug to Release.
  2. Set the target to x86.
  3. Set ...

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