Unity developers are accustomed to the Play mode within the Unity editor, which allows you to run your project without having to build and install it on the target device after every change. Holographic emulation within the Unity editor allows you to work in a similar iterative process with HoloLens.
There are two modes, namely Remote to Device and Simulate in Editor:
- The Remote To Device mode requires you to have a connection to a physical HoloLens device. The app behaves like it's running on the device, but the graphics are displayed in Unity. The device's sensors are used as input to the Game window.
- In the Simulate In Editor mode, your app runs on a simulated Holographic device, directly in the editor ...