User experience and app states

As explained in the Vuforia documentation, there are three phases of a Smart Terrain experience:

  • A staging phase, where the user sets up a staging area, adding props and the initialization target
  • A scanning phase, where the stage and props use in the setting are captured and reconstructed by the Smart Terrain tracker
  • A tracking phase, in which the terrain is augmented in real time by the Unity scene you developed

In order to support the Smart Terrain phases and scanning we'll give the app one of a set of states and coach the player through them to set up the playing area. We will have the following states:

  • OVERLAY_OUTLINE: During the detection phase, display instructions to the user to Find Target with the ...

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