Use touch events instead of hand gestures

The only effort in adapting the project for ARKit is that, instead of the HoloLens InputManager and GestureRecogizer, we are going to use standard Unity mouse events that also map mobile screen touches.

Get Augmented Reality for Developers now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.