Target device and development tools

Having defined the project's objective, target image, and objects, we also should know by now which development platform, version of Unity, AR SDK, and the target device(s) that we are using. This chapter includes instructions for the following combinations:

Target AR Platform

AR SDK

Development Platform

Android

Vuforia

Windows 10

iOS

Vuforia

macOS

HoloLens

Vuforia

Windows 10

Android

ARToolkit

Windows 10

 

In the interest of clarity, this chapter first walks you through the entire project as if developing with Vuforia for Android devices. At the end of the chapter we will work through the steps for the other development scenarios: iOS, HoloLens, and ARToolkit. ...

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