Next, we need an AR camera. We can use the default Main Camera already in the scene, but it must be parented by ARRoot.
- Select Main Camera from the Hierarchy and drag it to make it a child of ARRoot.
- Reset the Main Camera's position to (0, 0, 0) if necessary (Transform gear-icon | Reset).
- We want this camera only to be working with objects in Root. Therefore, set its Culling Mask to AR Background 2 so that it matches the layer that Root is in (select Culling Mask | Nothing, then Culling Mast | AR Background 2).
- Then, use Add Component to add the AR Camera component to the camera.
The Hierarchy ...