Visual perception

The rendered image needs to satisfy the expectations of our visual perceptions to the extent that the goal of AR is to display virtual objects so they could realistically seem to reside in our physical environment. If the AR is just an overlay or annotation of the real world, then this may not be as important.

When rendering objects for 3D view, the views from the left and right eyes are offset slightly, based on your interpupillary distance (distance between the eyes), called parallax. This is not a problem and is handled in every VR and wearable AR device, but it's still worth mentioning.

Virtual AR objects coexisting in the real world that are in front of real objects should hide the objects behind them. That's easy; ...

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