The final step in integrating the AR graphic is to show it in the augmented view, instead of the stand-in cube object:
- In Hierarchy, select UserDefinedTarget and Create Empty object.
- Rename it Augmented Instructions.
- If necessary, reset its Transform (gear-icon | Reset).
Now simply add the ARGraphic script as a component:
- Drag ARGraphic to Augmented Instructions as a component.
- We no longer need the cube, so we can delete the Cube object under User Defined Target.
That's it! When you press Play, press Next to go through the steps, press AR View and capture your tire, then the associated AR graphic will be displayed (if there is one in the data) to augment the real-world view. An example for step six of ...