What this book covers

Chapter 1, Augment Your World, will introduce you to augmented reality and how it works, including a range of best practices, devices, and practical applications.

Chapter 2, Setting Up Your System, walks you through installing Unity, Vuforia, ARToolkit, and other software needed to develop AR projects on Windows or Mac development machines. It also includes a brief tutorial on how to use Unity.

Chapter 3, Building Your App, continues from Chapter 2, Setting Up Your System, to ensure that your system is set up to build and run AR on your preferred target devices, including Android, iOS, and Windows Mixed Reality (HoloLens).

Chapter 4, Augmented Business Cards, takes you through the building of an app that augments your ...

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