Let's now add an object to the scene: a unit-sized cube:
- Within the Hierarchy panel, use the Create menu and choose 3D Object | Cube. (The same selection can also be found in the Main Menu bar GameObject dropdown).
A default white cube is added to the scene, centered on the ground plane at position (0, 0, 0), with no rotation and a scale of one, as you can see in the Inspector panel. This is an object's reset transform setting.
- If for some reason your cube has other transform values, you can set new values in the Inspector panel, or locate the small gear icon in the upper-right of the Inspector Transform component. Click it and select ...