We will now set up the project to build for Windows UWP holographics:
- First, be sure to save the scene (File | Save Scenes) and project (File | Save Project). If prompted for a scene name choose what you want, such as PurpleFinch.
- Go into File | Build Settings and make sure the scene is the only one listed in Scenes In Build (press Add Open Scenes).
- In Build Settings Platform, make sure Windows Store is the target platform (select Windows Store and press Switch Platform).
- Choose SDK: Universal 10, UWP Build Type: D3D, and check the Unity C# Projects checkbox.
- Adjust quality settings Edit | Project Settings | Quality , choose Fastest default level for Windows Store platform column.
- Now go to Player Settings and look at ...