Build settings

We will now set up the project to build for Windows UWP holographics:

  1. First, be sure to save the scene (File | Save Scenes) and project (File | Save Project). If prompted for a scene name choose what you want, such as PurpleFinch.

 

  1. Go into File | Build Settings and make sure the scene is the only one listed in Scenes In Build (press Add Open Scenes).
  2. In Build Settings Platform, make sure Windows Store is the target platform (select Windows Store and press Switch Platform).
  3. Choose SDK: Universal 10, UWP Build Type: D3D, and check the Unity C# Projects checkbox.
  4. Adjust quality settings Edit | Project Settings | Quality , choose Fastest default level for Windows Store platform column.
  5. Now go to Player Settings and look at ...

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