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Augmented Human

Book Description

Augmented Reality (AR) blurs the boundary between the physical and digital worlds. In AR’s current exploration phase, innovators are beginning to create compelling and contextually rich applications that enhance a user’s everyday experiences. In this book, Dr. Helen Papagiannis—a world-leading expert in the field—introduces you to AR: how it’s evolving, where the opportunities are, and where it’s headed.

If you’re a designer, developer, entrepreneur, student, educator, business leader, artist, or simply curious about AR’s possibilities, this insightful guide explains how you can become involved with an exciting, fast-moving technology.

You’ll explore how:

  • Computer vision, machine learning, cameras, sensors, and wearables change the way you see the world
  • Haptic technology syncs what you see with how something feels
  • Augmented sound and hearables alter the way you listen to your environment
  • Digital smell and taste augment the way you share and receive information
  • New approaches to storytelling immerse and engage users more deeply
  • Users can augment their bodies with electronic textiles, embedded technology, and brain-controlled interfaces
  • Human avatars can learn our behaviors and act on our behalf

Table of Contents

  1. Foreword
  2. Preface
    1. Why I Wrote This Book
    2. Who Should Read This Book
    3. Navigating This Book
    4. O’Reilly Safari
    5. How to Contact Us
    6. Acknowledgements
  3. 1. A New Wave of Reality
    1. What Is Augmented Reality?
    2. How AR Is Evolving
    3. An Entryway to Your Senses
    4. AR Across Industries
      1. Augmented Health
      2. Augmented Learning
      3. Augmented Retail
      4. Augmented Work
      5. Augmented Entertainment
    5. Today’s AR: Focusing on the Human Experience
  4. 2. Seeing the World Anew
    1. You Are the Controller
    2. Observing Movement and Predicting Activities
    3. Building a 3-D Map with SLAM Technology
    4. Helping the Blind to See
    5. Teaching a Computer to See with Machine Learning
    6. Training the Brain to See with Sound
    7. Choose Your Own Reality
  5. 3. Tactile Sensations
    1. Haptics and Touchscreens
    2. Deformable Screens
    3. Adding a Sense of Touch Beyond the Screen
    4. Haptics as a Method of Communication
    5. A Brave New World and the Feelies
    6. Sensory Substitution
  6. 4. Audio and Hearables
    1. Location-Aware Augmented Audio Walks
    2. Augmented Audio to Build Empathy and Understanding
    3. Helping the Blind Navigate Urban Spaces
    4. Designing Something Good for Everyone
    5. Surrounding You with Sound
    6. Imagination and Playing with Sound
    7. Augmented Audio and Personalization
    8. Hearables That Are Always Listening
  7. 5. Digital Smell and Taste
    1. Smell-O-Vision Returns
    2. Personalized Scent Communication and Smell Narratives
    3. Digital Smellscapes
    4. Health and Augmented Smell
    5. Tasting the Digital
    6. The Future of Digital Taste and Smell
  8. 6. Storytelling and the Human Imagination
    1. Imagination and Creativity
    2. Presence
    3. Moving Past Novelty
    4. Aura and Contextualized Presence
    5. Remediation and Transcending the Old
    6. Media Specificity
    7. Storytelling Conventions: Where We’ve Been
      1. 1. Virtual Try-On
      2. 2. Hole in the Wall, Floor, or Table
      3. 3. Ghosts
      4. 4. Living Pictures
      5. 5. X-Ray Vision
      6. 6. 3-D Drawing
    8. Storytelling Conventions: What’s Emerging
      1. 1. Abstract and Artistic AR Filters
      2. 2. Shared Virtual Space
      3. 3. Objects Telling Stories
      4. 4. Action Galleries and 3-D AR Stickers
      5. 5. You Are the Star: 3-D Photo-Realistic Personalized AR Avatars
  9. 7. Avatars and Objects as Living Change Agents
    1. The Ultimate Selfie
    2. AI’ll Be Right Back
    3. Invoked Computing
    4. 4-D Printing
    5. The Reality Editor
  10. 8. The Body as Interface
    1. Electronic Skin and the Body as Touch Screen
    2. Responsive Clothing
    3. Embedding Technology Inside the Body
    4. Think Your Reality
  11. 9. Growing the Possibilities
    1. 1. AR as a Visualization Experience
    2. 2. AR as an Annotated Experience
    3. 3. AR as a Real Time Translation Experience
    4. 4. AR as a Magical Experience
    5. 5. AR as a Multisensorial Experience
    6. 6. AR as a Directed or Guided Experience Using Calm Technology
    7. 7. AR as a Communication Experience
    8. 8. AR as a Superhuman Experience
    9. 9. AR as a Real Time Measurement Experience
    10. 10. AR as a Highly Personalized Experience That You Customize
    11. Artists and Wonderment
  12. Index