Chapter 8. Ideal Technology

Technology is the foundation of a game. Some game developers have used technological breakthroughs in areas such as graphics and user interface as marketing bait, and have been very successful at it. However, to create a genuinely good game, the development team marries the design to the technology so that the two work together as an efficient machine. We can see examples of this in LucasArts games such as The Dig, whose design uses the iMUSE system to determine how the music will play. Check out Chapter 7, “Ideal Production,” for more details.

Such design-technology relationships are great examples of how to move forward, but given how rapidly game design changes, it's difficult to maintain the use of one technology ...

Get Audio for Games: Planning, Process, and Production now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.