Interactive Mixing Fully Realized

Once you get your beautiful sounds and music on the hard drives you're using for your project, the time comes to actually integrate them into the game, just as a sound engineer does during the postproduction of a film. This is where technology and production intertwine a bit. I'm discussing interactive mixing in this chapter on production because it involves the use of special technology to produce better audio within the game itself, and therefore is considered part of the production chain.

As I mentioned earlier, a film-sound engineer handles recordings for use in a film (music, sound, dialogue) and mixes them together with the film itself so that they not only are timed properly, but also sound good to the ...

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