Integrated Systems

It's not just for nostalgic purposes that I hark back to game development's olden days, although I do find a keen satisfaction in being able to say “Back in my day” to younger, bright-eyed aspiring audio folk. We're still in a transitional period in which some people still don't think or don't know that managing a game team is the single most difficult challenge in creating the game itself. The key point to remember is that audio isn't the only link in the chain to consider. A truly valuable member of the audio team, whether freelance or in-house staff, will be in tune (forgive the pun) with every other aspect of the project, even if only peripherally. You will be surprised by just how much something seemingly unrelated to ...

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