Name

Set — objCounter .Set( strCounterName, intCounterValue )

Synopsis

The Set method allows you to create a counter in the Counters component and add its entry to the Counters.TXT file. The new counter's value is returned.

Parameters

strCounterName

A string that represents the name of the counter variable you wish to manipulate. This name can contain any Unicode character.

intCounterValue

An integer that represents the new value of the counter variable you wish to set.

Example

The following example demonstrates the use of the Set method. This example assumes a Counters object (gobjOptionCounter) has been instantiated elsewhere.

<%
' The following code sets the value of the 
' FavGameCounter_Unreal counter to an arbitrary number 
' (high) to inflate its perceived popularity. If it does 
' not already exist, it is created and initialized to the 
' value 987.
gobjoptionCounter.Set("FavGameCounter_Unreal", 987)

%>
                     
                     
                     
                     
                     
                     

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