by Tony Olsson

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C H A P T E R  3

Hardware

Like most things in our daily life, we need stuff to do stuff. To be able to make new things, we need other things. Dealing with wearable projects is no exception, and you will need tools to be able to craft your projects. I like to believe that wearable prototyping with microcontrollers follows the same principle as any other craft. If you have a prior interest in sewing and fashion construction, you probably know that understanding the tools and materials is important, and the deeper your knowledge, the better your construction will be.

The same goes for working with electronics and microprocessors. There will always be more than one way to construct a circuit or program something, and the more you know about these ...

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