This chapter covers:
Arduino models and capabilities—what to look for
Understanding and reading a schematic
Some basic prototype construction techniques
Adding extra parts to an Arduino
About this Book
This book is about using the Arduino development platform for audio applications. It is not intended for absolute beginners but for those who have a little experience with the platform, those who have set up the system, have gone through some of the built-in examples, and are wondering what to do next. You should know the basics of the C language, like what a function is and what structures you can put in them (for loops ...