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Architectural Rendering with 3ds Max and V-Ray

Book Description

Create high-quality photorealistic renders of architectural visualizations using 3ds Max and Vray with the project-based tutorials in this book. Learn how to combine lighting and rendering options to end-up with the most realistic final renders possible at a professional level. The tutorials in this book are filled with beautiful full-color images and they teach you how to light both interiors and exteriors and daytime and nighttime scenes. Learn how to save time without sacrificing the quality of your final renders with tips and tricks on rendering with Vray - the most accurate rendering application for 3ds Max. The companion CD includes all the project files that you need to recreate each of the projects presented within the book.

Table of Contents

  1. Cover
  2. Architectural Rendering with 3ds Max and V-Ray
  3. Full Title
  4. Copyright
  5. Contents
  6. Chapter 1: Introduction and Theory
    1. Preface
      1. Acknowledgments
      2. Who Is This Book Intended For?
      3. Basics of Architectural Visualization
    2. Considerations Regarding Light
      1. Light in the Real World
      2. Light in Computer Graphics
      3. Light in Architecture
    3. V-Ray
      1. Why V-Ray?
      2. Indirect Illumination
      3. Ambient Occlusion
      4. VRayLight
      5. VRayIES
      6. VRaySun
      7. VRaySky
      8. VRayPhysicalCam
      9. V-Ray Materials
      10. V-Ray Image Sampler (Antialiasing)
    4. Summary
      1. Linear Workflow (LWF)
    5. About the CD Included with This Book
      1. Directory Structure
      2. Units
      3. Gamma Correction
      4. Adapt Paths (Asset Tracking)
      5. Versions Used
  7. Chapter 2: Loft Apartment in Daylight
    1. Introduction to Scene
    2. Preparing the Scene
      1. Preset for File Link Manager
      2. Open File
      3. Adapt Viewport and Image Output
      4. Camera Setup
    3. Basic Settings for Texturing
      1. Create Test Material
      2. V-Ray Basic Settings
      3. VRayLight Setup
    4. Create and Assign Textures
      1. Brick, White Paintwork
      2. Brick, Exposed Brickwork
      3. Floor, Parquet
      4. Picture
      5. White Material, Matte
      6. White Material, Reflecting
      7. Chrome
      8. Leather
      9. Ceiling, Textured Plaster
      10. Rug
      11. Glass
    5. Light Setup
      1. Sunlight
    6. V-Ray Rendering Settings
      1. V-Ray
      2. Indirect Illumination
    7. Fine-Tuning
      1. Rug, Displacement
      2. Brick, Displacement
  8. Chapter 3: Bathroom
    1. Preparing the Scene
      1. Open File
    2. Camera Setup
    3. Create Light Sources
    4. Texture the Scene
      1. Natural Stone, Floor
      2. Natural Stone, Wall
      3. Ceramic
      4. Chrome
      5. Plaster
      6. Wood
      7. Mirror Glass
      8. Lacquer, Switch
      9. Rubber
      10. Multimaterial, Showerhead
      11. Frosted Glass
    5. Fine-Tuning
    6. Final Render Settings
      1. V-Ray
      2. Indirect Illumination
  9. Chapter 4: Bedroom at Night
    1. Preparing the Scene
      1. Open File
      2. Link AutoCAD Files
      3. Load Furniture
      4. Assign Test Material
      5. Camera Setup
    2. Basic Illumination of Scene
      1. Ceiling Lights, Bathroom
      2. Ceiling Lights, Bedroom
    3. Texture the Scene
      1. Plaster, White
      2. Parquet, Bedroom
      3. Color Stripes
      4. Tiles, Small
      5. Wood, Window Frame
      6. Wood, Light
      7. Paper, Screen
      8. Fabric
      9. Fabric, Bathmat
      10. Ceramic
      11. Chrome
      12. Mirror Glass
      13. Lights, Ceiling
      14. Glass
      15. Glass, Glass Blocks
  10. Chapter 5: T-Bone House, Exterior
    1. Preparing the Scene
      1. Open File
      2. Camera Setup
      3. Create Sunlight
    2. Create Additional Materials
      1. Wood, External
      2. Wood, Interior
      3. Glass
      4. Glass, Basement
      5. Window Frame, White
    3. Light Inside
      1. Light, Kitchen
      2. Light, Stairs
    4. HDRI Illumination
    5. Fine-Tuning: Shadows on the Fa├žade
    6. Final Render Setiings
      1. V-Ray
      2. Indirect Illumination
  11. Chapter 6: Studio Setup
    1. Preparing the Scene
      1. Open File
    2. Background and Camera
      1. Create Canvas
      2. Camera Setup
    3. Illuminate Scene
      1. Create Test Material
      2. Create Plane Lights
    4. Texture the Scene
      1. Canvas
      2. Chrome
      3. Clear Glass
      4. Glass, White
      5. Glass, Solid
      6. Plastic
      7. Fabric
    5. Fine-Tuning
      1. Rim Light
    6. Final Render Settings
      1. V-Ray
      2. Indirect illumination
  12. Index