Client/Server Multi-Tier Architectural Patterns

This chapter provides a bird's eye view of client-server architectural patterns. It starts with the need for the evolution of two-tier client-server patterns and highlights how the limitations of two-tier client-server patterns led to the evolution of three-tier and consequently n-tier client-server patterns. The different variants of client-server patterns like the master-slave pattern, peer-to-peer patterns, and so on are also explained in-depth with relevant use cases. The second part of the chapter focuses on web application frameworks. The requirements of web applications are different from that of client-server applications, the key differentiating factor being the dynamic updates to the ...

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