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Architectural Drawing

Book Description

This book focuses on the exciting possibilities for representing the built environment with all the techniques - both ancient and modern - that are now available. It teaches students the following skills: how to draw using a range of media, the basic rules of making effective spatial images, how to read a drawing, and how to express ideas through appropriate media and forms of communication.

Following a brief introduction, the book is divided into three sections: Media, Types and Places. Each section is illustrated with exemplary drawings and accompanying commentaries. Step-by-step sequences and practical tips will further help students to make the most of their newly acquired skills. This book is an indispensable practical and inspirational resource in architectural schools and practices alike.

Table of Contents

  1. Cover
  2. Copyright
  3. Title Page
  4. Contents
  5. Introduction
  6. About this book
  7. Media
    1. Introduction
    2. Line
      1. Case studies
      2. Step by step: Pencil
      3. Step by step: Charcoal
      4. Step by step: Charcoal and Photoshop
      5. Step by step: Ink
      6. Step by step: Ink and Photoshop
      7. Step by step: Monoprints
      8. Step by step: Photoshop
    3. Render
      1. Case studies
      2. Step by step: Colored pencil
      3. Step by step: Charcoal
      4. Step by step: Watercolor interior sketch
      5. Step by step: Photoshop—Finishing a computer-generated image (CGI)
      6. Step by step: Photoshop—Creating shadows for people
      7. Step by step: Photoshop—Color-correcting a photograph
      8. Step by step: Autodesk
    4. Mixed Media
      1. Case studies
      2. Step by step: Monoprinting
      3. Step by step: Lino-cut
      4. Step by step: Press print
      5. Step by step: Screen-printing with paper stencils
      6. Step by step: Photographic screen-printing with acetate sheets
      7. Step by step: Photographic screen-printing with Mylar drafting film
      8. Step by step: Model/computer collage
      9. Step by step: Painting/pastel/model
  8. Types
    1. Introduction
    2. Sketches
      1. Case studies
    3. Plans
      1. Case studies
      2. Step by step: SketchUp
    4. Sections and elevations
      1. Case studies
    5. Axonometric and isometric projections
      1. Case studies
      2. Step by step: Using simple conventions
    6. Perspectives
      1. Case studies
      2. Step by step: Drawing a one-point perspective
      3. Step by step: Drawing a two-point perspective
      4. Step by step: Making rapid perspective sketches by hand
      5. Step by step: Correcting perspective distortion
      6. Step by step: Creating a lathe model
      7. Step by step: Creating a loft model
      8. Step by step: Polygon model editing
      9. Step by step: Solid model editing
      10. Step by step: Creating a spline surface model
      11. Scripted drawings
  9. Places
    1. Introduction
    2. Interiors
      1. Case studies
      2. Step by step: Representing an interior through sketch, lino-cut, and collage
      3. Step by step: Lighting an interior using 3ds Max and V-Ray
    3. Landscapes
      1. Case studies
      2. Step by step: Digital painting—Landscape in watercolor and Photoshop
      3. Step by step: Creating a garden landscape using CAD
    4. Urban settings
      1. Case studies
      2. Step by step: Creating a photomontage
      3. Step by step: Using photomontage as part of the design process 1
      4. Step by step: Using photomontage as part of the design process 2
    5. Scripted drawings and urban design
  10. Glossary
  11. A note on scales
  12. Further reading
  13. Index
  14. Picture credits
  15. Author’s acknowledgments