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Architectural Drawing, 2nd Edition

Book Description

This book focuses on the exciting possibilities for representing the built environment with techniques ranging from pencil sketching to computers. It teaches students the following skills: how to draw using a range of media, the basic rules of making effective spatial images, and how to express ideas through appropriate media and forms of communication.

Following a revised and expanded introduction, the book is divided into three sections: Media, Types, and Places. Each section is illustrated with exemplary drawings and accompanying commentaries. Step-by-step sequences and practical tips will further help students to make the most of their newly acquired skills.

The second edition includes more on a variety of techniques, particularly digital, and new artworks from practicing architects, making it an indispensable practical and inspirational resource.

Table of Contents

  1. Cover
  2. Copyright
  3. Title Page
  4. Contents
  5. Introduction
    1. About this book
  6. Media
    1. Introduction
    2. Line
      1. Case studies
      2. Step by step: Pencil
      3. Step by step: Charcoal
      4. Step by step: Charcoal and Photoshop
      5. Step by step: Ink
      6. Step by step: Ink and Photoshop
      7. Step by step: Monoprints
      8. Step by step: Photoshop
      9. Step by step: Line work in Photoshop
    3. Render
      1. Case studies
      2. Step by step: Pencil crayon
      3. Step by step: Charcoal
      4. Step by step: Watercolour interior sketch
      5. Step by step: Photoshop: Finishing a computer-generated image (CGI)
      6. Step by step: Photoshop: Creating shadows for people
      7. Step by step: Photoshop: Colour-correcting a photograph
      8. Step by step: AutoCAD to 3ds Max
    4. Mixed Media
      1. Case studies
      2. Step by step: Collage
      3. Step by step: Monoprinting
      4. Step by step: Linocut
      5. Step by step: Press print
      6. Step by step: Screen-printing with paper stencils
      7. Step by step: Model/computer collage
      8. Step by step: Taking a collage from two to three dimensions
  7. Types
    1. Introduction
    2. Sketches
      1. Case studies
    3. Diagrams
    4. Plans
      1. Case studies
      2. Step by step: Graphic outputs in SketchUp
      3. Step by step: Editing SketchUp’s graphic outputs in Photoshop
    5. Sections and elevations
      1. Case studies
    6. Axonometric and isometric projections
      1. Case studies
      2. Step by step: Using simple conventions
    7. Perspectives
      1. Case studies
      2. Step by step: Drawing a one-point perspective
      3. Step by step: Drawing a two-point perspective
      4. Step by step: Making rapid perspective sketches by hand
      5. Step by step: Correcting perspective distortion
      6. Step by step: Creating a lathe model
      7. Step by step: Creating a loft model
      8. Step by step: Polygon model editing
      9. Step by step: Solid model editing
      10. Step by step: Creating a spline surface model
      11. Step by step: Using After Effects for animation
  8. Places
    1. Introduction
    2. Interiors
      1. Case studies
      2. Step by step: Lighting an interior using 3ds Max and V-Ray
    3. Landscapes
      1. Case studies
      2. Step by step: Digital painting: Landscape in watercolour and Photoshop
      3. Step by step: Creating an exterior scene in Photoshop
    4. Urban settings
      1. Case studies
      2. Step by step: Creating a photomontage
      3. Step by step: Using photomontage as part of the design process
      4. Step by step: Digital process
  9. Glossary
  10. Further reading
  11. Index
  12. Picture credits
  13. Author’s acknowledgements