Chapter 17. Design Model: Use-Case Realizations with GRASP Patterns

To invent, you need a good imagination and a pile of junk.

Thomas Edison

Objectives

  • Design use-case realizations.

  • Apply the GRASP patterns to assign responsibilities to classes.

  • Use the UML interaction diagram notation to illustrate the design of objects.

Get Applying UML and Patterns: An Introduction to Object-Oriented Analysis and Design and the Unified Process, Second Edition now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.