Chapter 4. Design Considerations

IN THIS CHAPTER

  • C++ Concepts

  • Coding Guidelines

  • Streams

  • Binary Strings

  • Object Registry

  • STL Components

  • Reusability

  • Sinks

  • Image Framework Concepts

  • Integrated Debugging Environment

    In this chapter we discuss issues that should be considered at the beginning of the design process, including guidelines for coding and reusability. We also demonstrate a number of techniques for adding debugging support to your design.

Coding Guidelines

Before going much further, we should discuss naming conventions and other coding conventions or standards. This is often a controversial subject, especially when the development team is more than just a couple of people. From the standpoint of the company, having very specific coding standards is an ...

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