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Anime Studio Pro 9

Video Description

In this Anime Studio Pro 9 training course expert trainer Mark Bremmer shows you to how apply the tools in this software to create professional quality animations. Anime Studio has a revolutionary bone rigging system that combines with super realistic animation which allows you to achieve amazing results, and this tutorial will show you how!
Designed for the absolute beginner, you do not need any prior experience in Anime Studio, or animation, in order to learn how to use this software. Mark begins with a quick tour of the interface to let you get familiar with the palettes and layout of the program, and then quickly moves onto applying those tools. You will cover drawing in Anime Studio Pro, creating and controlling bones, rigging, animation, and adding special effects. It all comes together with a project that you will work through with the author, applying each of the techniques he has taught, and learning even more along the way. Working files are included, allowing you to follow along with the author throughout the lessons.
By the completion of this video tutorial for Anime Studio Pro 9 from Smith Micro, you will be comfortable with the location and application of the tools available in this software. You will be able to create and animate your own projects for professional or personal use, and be confident in your ability to make those animations amazing!

Table of Contents

  1. Introduction
    1. What We Cover 00:06:06
    2. What We Do Not Cover 00:01:02
  2. Mac/PC Orientation
    1. Mac/PC Conventions 00:01:10
  3. Interface
    1. General Layout 00:02:47
    2. Tools Palette 00:02:14
    3. Layer Palette 00:03:13
    4. Camera Palette 00:02:09
    5. Timeline 00:02:38
    6. Style Palette 00:02:26
    7. Preferences 00:01:47
  4. Drawing Tools
    1. Drawing or Importing 00:02:53
    2. Getting Started 00:03:13
    3. Organic Shapes - Part 1 00:06:16
    4. Organic Shapes - Part 2 00:06:11
    5. Welding And Simplifying 00:05:42
    6. Compound Shapes 00:06:23
    7. Shape Order 00:03:18
    8. Drawing/Hiding/Deleting 00:06:20
    9. Brushes - Part 1 00:05:20
    10. Brushes - Part 2 00:05:58
    11. Styles - Part 1 00:05:47
    12. Styles - Part 2 00:06:05
    13. Masking Basic 00:06:21
    14. Masking Advanced 00:06:17
    15. Drawing In 3D - Part 1 00:05:39
    16. Drawing In 3D - Part 2 00:05:06
  5. Bones
    1. Bone Introduction 00:03:56
    2. Important Requirements 00:04:06
    3. Binding 00:04:05
    4. Smart Bones 00:06:20
    5. Control Levers - Part 1 00:05:44
    6. Control Levers - Part 2 00:03:39
    7. Point Binding 00:03:14
    8. Layer Binding - Chapter 5 00:03:47
    9. Bone Locking 00:04:36
    10. Constraints 00:04:52
    11. Bone Dynamics 00:05:47
  6. Rigging
    1. Rigging Best Methods 00:06:12
    2. Rig Parenting 00:04:45
    3. Rig Finessing 00:04:43
  7. Animation
    1. Key Frame Best Methods 00:05:54
    2. Tweeners - Part 1 00:06:17
    3. Tweeners - Part 2 00:06:06
    4. Physics 00:04:44
    5. Animating Along A Path 00:05:26
    6. Hiding Layers 00:05:39
    7. Switching Layers 00:02:21
    8. Lip Sync 00:05:46
    9. Lip Sync - Bugs 00:05:33
    10. Depth Sort 00:05:59
    11. Morph Targets 00:06:05
    12. Layer Binding - Chapter 7 00:03:05
    13. Cycling Animation - Part 1 00:06:24
    14. Cycling Animation - Part 2 00:06:05
    15. Cycling Animation - Part 3 00:05:04
    16. Frame by Frame 00:02:45
  8. Special Effects
    1. Imported 3D - Part 1 00:06:04
    2. Imported 3D - Part 2 00:06:15
    3. Imported 3D - Part 3 00:05:56
    4. Imported 3D Poser - Part 1 00:04:54
    5. Imported 3D Poser - Part 2 00:03:17
    6. Particles - Part 1 00:06:13
    7. Particles - Part 2 00:05:38
    8. Particles - Part 3 00:04:57
    9. Perspective Shadows 00:02:26
    10. Advanced Shadows 00:03:22
    11. Point At Camera 00:06:05
    12. Style Building - Part 1 00:06:21
    13. Style Building - Part 2 00:06:00
    14. Vector Effects 00:04:53
    15. Image Effects 00:05:58
    16. Motion Tracking - Part 1 00:05:54
    17. Motion Tracking - Part 2 00:04:29
    18. Motion Blur - Chapter 8 00:04:27
    19. Render Effects 00:05:59
  9. Castle Project
    1. Project Introduction 00:03:04
    2. Project Settings and Background 00:03:57
    3. Banner Development - Part 1 00:05:39
    4. Banner Development - Part 2 00:04:12
    5. Banner Cycle - Part 1 00:05:37
    6. Banner Cycle - Part 2 00:04:54
    7. Torch Glow - Part 1 00:05:09
    8. Torch Glow - Part 2 00:04:18
    9. Building The Torch - Part 1 00:05:37
    10. Building The Torch - Part 2 00:05:11
    11. Building The Torch - Part 3 00:05:37
    12. Duplicating Torches 00:02:17
    13. Adding A Villain 00:05:51
    14. Character Development 00:04:55
    15. Danger Chicken - Body 00:06:24
    16. Danger Chicken - Style 00:03:39
    17. Wing Masking 00:02:40
    18. Danger Chicken - Legs 00:05:31
    19. Danger Chicken - Comb 00:05:28
    20. Danger Chicken - Eyes 00:04:48
    21. Drawing Summary 00:01:41
    22. Chicken Rig Hierarchy 00:05:20
    23. Leg Rig 00:04:56
    24. Comb Rig 00:03:29
    25. Chicken Rig 00:05:50
    26. Dynamic Checks 00:04:04
    27. Chicken Run Cycle - Part 1 00:06:03
    28. Chicken Run Cycle - Part 2 00:05:10
    29. Sequencer 00:02:57
    30. Element Animation 00:06:18
    31. Chicken - Part 1 00:05:37
    32. Chicken - Part 2 00:06:12
    33. Chicken - Part 3 00:05:49
    34. Chicken - Part 4 00:05:37
    35. Chicken - Part 5 00:04:59
    36. Animated Layer Effects 00:05:17
    37. Motion Blur - Chapter 9 00:04:22
  10. Wrap up and Author
    1. Wrap-up 00:05:06
  11. About The Author
    1. About Mark Bremmer 00:01:08