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Animation

Book Description

From scriptwriting through to production, this introduction to animation for students surveys key technical processes and examines a variety of stylistic approaches. The book includes visual examples from key animators and illustrated features on how to create exciting animation for a variety of audiences.

It begins with history and context, and quickly moves on to more practical aspects of the craft. Box features outline practical information and visual examples of different animators' work and working processes teach how to create exciting animation for any audience. A final chapter on job roles shows how students can get on in animation.

This book is a vital resource for anyone who intends to make animation a part of their career.

Table of Contents

  1. Cover
  2. Title Page
  3. Copyright
  4. Contents
  5. Introduction
    1. The significance of animation
    2. Uses of animation
    3. A model for future communication
    4. The defining principles of animation
    5. Twelve principles of animation
    6. The animation pipeline
    7. Preproduction
    8. Production
    9. Postproduction
    10. About this book
    11. An animation timeline
  6. 1. Preproduction—Planning and Scriptwriting
    1. The animation pipeline in preproduction
    2. Scheduling a production
    3. Animation job roles
    4. Scriptwriting
    5. What is a script?
    6. The vocabulary and language of animation
    7. Animated language
    8. Approaches to scriptwriting
    9. Premise
    10. Story ladders and friezes
    11. Plot
    12. Animation plot themes
    13. Genre in animation
    14. Categories of animated genres
    15. Script development
    16. Prose brief
    17. Step outline
    18. Event analysis
    19. Synopsis
    20. Treatment
    21. Analyzing a script
    22. Conclusion
  7. 2. Preproduction—Concepts, Ideas, and Research
    1. Concepts and ideas
    2. The significance of ideas
    3. Investing in ideas
    4. Starting points
    5. Developing a conceptual framework
    6. The studio environment
    7. Capturing ideas
    8. Drawing and visualizing tools
    9. The animator’s toolkit
    10. Idea development
    11. Flipbooks to test ideas
    12. Evaluating ideas
    13. Pitching concepts
    14. Research
    15. What is research?
    16. Collecting accurate reference material
    17. Identifying and formulating a research methodology
    18. A sample research methodology
    19. Collecting and appropriating research
    20. Reviewing the research
    21. Conclusion
  8. 3. Preproduction—Development
    1. Animation pipeline
    2. Storyboarding
    3. Storyboarding: from single to serial imagery
    4. The art of storyboarding
    5. Masters of their art
    6. The development of visual narrative in animation
    7. Creating a storyboard with a visual narrative
    8. Style guides
    9. Layouts and scenes
    10. Planning and formulation
    11. Types of camera shots
    12. Development drawings
    13. Imagination and observation
    14. Fundamental aspects of composition, placement, and emphasis
    15. Character design
    16. The bones of character design
    17. The art of character design
    18. The role and function of character
    19. Developing characteristics
    20. Narrative construction
    21. Conclusion
  9. 4. Preproduction—Sound
    1. Animation pipeline
    2. Understanding sound
    3. The anatomy of sound
    4. The principles of sound
    5. The importance and use of sound
    6. Audience perception of sound
    7. Sonic interpretations of space and time
    8. The grammar of sound
    9. Stems of sound
    10. Dialogue and narration
    11. Troubleshooting voice recordings
    12. Music
    13. Sound effects
    14. The working sound studio
    15. Collecting and processing data
    16. Mixing desks
    17. Conclusion
  10. 5. Production
    1. The animation pipeline in production
    2. Introduction to basic techniques
    3. Simple motion devices
    4. Cel animation and traditional 2D processes
    5. Drawn cel animation
    6. Rotoscoping
    7. 2D computer-generated images
    8. Stop-motion animation
    9. 2D stop motion
    10. 3D stop motion
    11. Sets and lighting
    12. Checking the filming of stop-motion animation
    13. 3D computer-generated Images
    14. Designing and modeling
    15. Rigs and texturing
    16. Animating and lighting
    17. Visual special effects, rendering, and compositing
    18. Unorthodox animation
    19. Pixilation
    20. Brick animation
    21. Auteur or artistic processes
    22. Performance animation and live-action hybrids
    23. Installations
    24. Machinema
    25. Augmented reality
    26. Sound in production
    27. Conclusion
  11. 6. Postproduction
    1. The animation pipeline in postproduction
    2. Preparing the production
    3. Managing postproduction
    4. Visuals
    5. Non-linear editing
    6. Synchronicity
    7. Color correction
    8. Understanding color
    9. Titling and credits
    10. Sound in postproduction
    11. Producing a soundtrack
    12. Digital mastering
    13. Formatting
    14. Release and distribution
    15. Video and digital video formats
    16. Marketing and publicity
    17. Film festivals
    18. Conclusion
  12. 7. Animated Futures
    1. Education, knowledge, and understanding
    2. Skills for future employment
    3. Skills and attributes
    4. Understanding and evaluating yourself
    5. Answering your critics
    6. What are employers looking for?
    7. Skills
    8. Promotion
    9. The portfolio
    10. The showreel
    11. Print-based promotion
    12. Websites
    13. Website checklist
    14. Social media platforms
    15. Gaining experience
    16. Opportunities, applications, and interviews
    17. Job advertisements and opportunities
    18. The application form
    19. The cover letter
    20. The résumé
    21. The interview
    22. Representation
    23. Making it!
    24. Conclusion
  13. ••• Glossary
    1. Further reading
    2. Resources
    3. Index
    4. Picture credits
    5. Acknowledgments