Blubber

The primary use of the Soft Body simulator is to create blubber effects. These might be a gelatin cube on a plate, a squishy ball, or the adorable flab on a little baby’s belly. I did several tests of the Beast using the Soft Body simulator, and, while it produced nice results, I did not want the additional overhead of dealing with a physics simulation in every shot. The mesh deform modifier produced sufficiently good deformations on the Beast’s chubbiness that I didn’t feel it was worth the extra effort it would take to simulate it. Let’s examine one of those early tests.

Figure 14.80 shows the Beast in weight paint mode. A vertex group has been created and assigned Weight: 1.0 for the entire mesh. This vertex group will tell the soft ...

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