Linking Issues with Simulators

As mentioned before, fluids, cloth, particles, and soft bodies all use a caching system to store their solutions. The cache is a folder full of files, created in the same directory as the BLEND file you are using and named “blendcache_” plus the name of your original file.

The major drawback to using these simulators right now is that there is no elegant solution relating to assets and linking. For example, an object with soft body hair that is linked into another BLEND file retains its link to its original cache files. So any simulation work that is done in the original asset file will play just fine on the linked copy. However, you have most likely brought this element into your shot so that you can animate it. ...

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