Particles

Particle systems are a large enough topic that they can’t be covered in a single chapter, let alone a tiny section of a single chapter. With all of the great new functionality found in the particle system overhaul that Blender received in version 2.46, the situation is even “worse.” For that reason, we’ll just go over the two main uses of particle systems in animation production: fire/smoke, and what I call, “Bits o’ Stuff.” The Strand aspect of Blender’s particle systems—which includes hair, fur, and grass—is found in the next section.

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