Matching the Rough Set

Remember that, although your final set geometry does not need to conform exactly to the specifications of the rough sets, it is crucial that at any point where the characters interact with the set (the floor, a chair, a wall that is leaned upon), the final set needs to be identical. Most likely, you will have already animated some or all of your shots before you reach this point in the production process. If the final sets change in any material way from the rough sets where the characters interact with them, you will have to go back and adjust your animation to compensate.

Figure 13.1 shows the rough set from The Beast side by side with the final set. The points of contact between characters and set are the floors, the ...

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