Summary

Lip syncing in Blender is accomplished by adding audio strips of dialog to the Sequence Editor in each of your shot files. Initial keys are created, followed by sets of off-on-off keys for each of the sounds you hear as you scrub through the timeline. Finally, you adjust the relative volumes of the different audio strips to achieve a balanced result and mix the entire range of sounds down to a single file for later use.

Outbox

  • Finished character animation in your shot files, including lip synced mouth movements

  • An audio file of the mixed dialog for each shot

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