A Final Note

Although it is difficult, animation should be fun. It is a strange mix of acting, puppetry, art, and engineering. The principles and techniques presented in this chapter seem like a lot of information to absorb, and, in fact, they are. You will find, though, that as you progress as an animator, these things become second nature to you. That is the goal—to embed these methods and ideas so deeply into your understanding of the subject that implementing them is no longer mechanical, but intuitive. When that begins to happen, you will be able to extract more believable and resonant performances from your characters.

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