Fine Tuning Your Animation

After you’ve really worked on the basics of a shot’s animation, it’s time to take a step back. Seeing the previews of the same actions over and over again can quickly destroy your ability to objectively evaluate what you’re looking at.

There will be physical problems to deal with. A good example is the arm motion of the Beast in the rattle grabbing shot. When he finally really goes for it, the interpolated motion of the arm between keyframes actually carries the arm down into the floor. This sort of physical intersection that cannot happen in real life is one of the sorts of things you will have to watch out for. Figure 11.32 shows the bottom of the arm dipping into the carpet.

Figure 11.32. The arm passing through ...

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