Proceeding Through the Story Reel

With your first camera created, the shot composed, and characters positioned and keyed, you can move on through the story reel. Find the next frame on which the camera angle changes. Add a new camera, name it, and begin the process again. As you work through the rest of the story reel, you will develop a series of named cameras that correspond to timeline markers and character positions that will allow you to visualize your storyboards in 3D for the first time. Depending on how many camera angles there are in your animation, you may end up with something that looks like Figure 7.28.

Figure 7.28. The template scene file for The Beast

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