Matching Camera Angles to Storyboards

You’re about to start adding cameras to this template file and matching real 3D camera framing to your storyboards. If you have a dual-monitor system available, this is a great time to start using it. The procedure is to add a camera to the scene, bring up a storyboard, and try to match the framing of the actual shot to the storyboard illustration. With a two-monitor setup, it’s easy to bring up the story reel in the secondary monitor and work with your 3D scene in full frame on the primary monitor. If that’s not an option, you can configure Blender on a single monitor such as in Figure 7.13.

Figure 7.13. Half the screen is used to display the story reel, and the other half is used to match camera and character ...

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