Summary

Libraries and links are the technical bedrock of a consistent large scale animation project. Each asset in the project (characters, sets, props) is created in its own BLEND file, which acts as a library to which other files can link. Depending on your needs, there are different ways to link and use these library assets. For an animation’s sets and other static objects, it is sufficient to link them in as an entire scene, then use that scene as a set in the Scene buttons. Assets that require only object-level animation can be linked either directly and animated by making a proxy, or by adding them to a group, linking that group into the scene and assigning an Empty to use it as a dupligroup. For character animation work, all of the elements ...

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