The Dogs

The dogs are ... dogs. Because I had made humans from the ground up in Blender before, but never any quadruped mammals, time constraints dictated that this was another area in which I would use an outside asset. I found a free model of a generic dog and modified it to fit my idea of the characters. I knew they would be furry, so the exact underlying geometry wasn’t crucial. The rendered fur would mostly cover the underlying polygons, so a clean deformation structure wasn’t a necessity. The look called for by the theme and the story was one of a prim and proper poodle-like dog. The fur and curls were carefully placed and groomed, and a bow was added. Because the mean dog was going to be like the Beast in character but not in appearance, ...

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